JumboDeathSandMat_v
===================
  Textures:
    - JumbDeathSandStream
        Offset: 0, 0.48750004172325134
        Scale: 0.5, 0.8999999761581421
    - JumbDeathSandRidge
        Offset: 1.8599998950958252, 0.9299999475479126
        Scale: 7, 7
    - JumbDeathSandIndBend
        Offset: 0, 0.07499999552965164
        Scale: 10, 10
        Rotation: 0.16666158024842068

  Ambient Colors:
    - 100, 100, 100, 210

  Constant Colors:
    - 0, 0, 0, 196
    - 255, 255, 255, 127

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 4

  Steps:
    1: RGB = ((vertex R) * (tex #1 RGB))
         A = (lerp from 196 to 0 using (vertex A)), multiply by 2
    2: RGB = (lerp from (tex #2 RGB) to (prev. RGB) using (vertex G)), then add (prev. A)
         A = 0
